The game requires about 16 MB of RAM (64-MB installed is recommended) and a 1 GHz CPU. The video card
may be nothing fancy: only its 2D abilities are used. The renderer is software, based on realtime
raytracing, and is capable of doing some nice things (it is also why it is needlessly heavy).
You can benchmark your computer by passing the --bench
command line option (in Windows you can do it like this: create a
bench.bat file and put the following line in it:
Then, just run the .bat file)
gotangry --bench
The game can be tuned from the "config.txt" file (if you don't have it, run the game once and close it - the file will appear, holding the default values). Most items there are boolean values (for example aa=0 means, that anti-aliasing is turned off. aa=1 means it is turned on. Similarly for most of the other options). Some of them are real numbers, for exmaple, speed=2.5 means that pawns travel at speed 2.5 cells per second. If you make it 5, they will move twice as fast
There are shortcuts to enable or disable most graphic features. Here's the list:
Key Action R Toggles reflections S Toggles shadows A Toggles anti-aliasing P Toggles use of procedural texture for the board B Toggles bilinear filtering (used when texture is non-procedural) F5 Toggles cel-shading (HIGHLY RECOMMENDED) F12 Screenshot F Toggles focal blur (warning: extremely slow) Q, W, E, T Sets focal blur samples per pixel, respectively, to 4, 12, 50, 200
The board view may be changed with the mouse. Hold left mouse button and move the mouse to rotate the board. Hold right mouse button and move the mouse up/down to move farther/closer to the board. Hold the middle mouse button (if you have it) and move the mouse for panning.